For Families & Educators
Learning that travels between page, screen and conversation
Designed for grades 3–8 (ages 8–14).
What's available
Book now, portal in pilot
The printed and digital books are available today. The interactive curriculum and student portal are rolling out to schools and classrooms through pilots.
Printed Book
The full Code Quest story in paperback, made for reading together at home or in class.
Where: IngramSpark, Amazon, Barnes & Noble, Bookshop.org, and international booksellers.
Digital Book
The same story on screen, readable on phones, tablets, and computers.
Where: Amazon Kindle, Rakuten Kobo, and other eBook stores.
Interactive Curriculum & Student Portal
Chapter-linked quests, practice, and reflection inside the separate student portal.
Status: Rolling out to schools and classrooms through pilots and requested access.
Pathways
How each learning space uses Code Quest
For teachers
- 1Read a chapter aloud or assign it.
- 2Students complete the matching quest in the portal.
- 3Use discussion prompts to explore the protocol together.
- 4Review what students practiced.
For parents
- 1Read the book together at bedtime or on weekends.
- 2Let your child play the quest for that chapter.
- 3Talk about the choice they made and why.
- 4Set screen-time limits that fit your family.
For homeschool
- 1Use the book as a digital citizenship unit.
- 2Pace quests to your schedule.
- 3Celebrate badges and certificates.
- 4Pair with real-world family tech rules.
EQ × IQ
From a choice to an adult insight
Code Quest connects thinking skills with perspective-taking, empathy, and responsible action. Here is how a single quest becomes evidence adults can use.
- 1
Scenario
A fictional dilemma from the story, like an AI-edited photo of a classmate.
- 2
Learner's choice
The student decides what to do next.
- 3
Reasoning
They explain why, using the five protocols.
- 4
Demonstrated skills
Choices show skills like perspective-taking, checking sources, and respecting consent.
- 5
Adult insight
Teachers and parents see what was practiced and where to talk next.
Activity-based learning indicators reflect demonstrated classroom and quest choices; they are not standardized IQ tests, clinical assessments, or mental-health diagnostic tools.
Educator preview
Sample lesson structure: Real, fake, or unverified?
- Grade range
- Grades 3–8
- Objective
- Identify synthetic or unverified media and apply the Truth & Consent protocols before sharing
- Estimated time
- 30–45 minutes
- Activity
- Interactive dilemma analysis & group reflection
Discussion questions
- “Who is affected?”
- “What evidence did you check?”
- “Did you have permission?”
Assessment criteria
Evidence of perspective-taking, source verification, and respect for privacy/consent.
Inside the portal
Features designed with adults in mind
- Adaptive practice
- Quests adjust to how a student is doing, offering more support or more challenge.
- Learning insights
- Adults see evidence of demonstrated thinking and social-emotional skills, like weighing perspectives or recognizing misinformation.
- Character outfit rewards
- Kids earn new looks for their favorite characters as they progress.
- Badges & certificates
- Milestones are recognized with badges and printable certificates of completion.
- Adult screen-time controls
- Parents and teachers can set limits so learning stays balanced.
The portal is in pilot rollout, so feature availability may vary. Student accounts and records live only in the student portal, not on this website.