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Code Quest: The Ethics Engine

For Families & Educators

Learning that travels between page, screen and conversation

Designed for grades 3–8 (ages 8–14).

What's available

Book now, portal in pilot

The printed and digital books are available today. The interactive curriculum and student portal are rolling out to schools and classrooms through pilots.

Available now

Printed Book

The full Code Quest story in paperback, made for reading together at home or in class.

Where: IngramSpark, Amazon, Barnes & Noble, Bookshop.org, and international booksellers.

Available now

Digital Book

The same story on screen, readable on phones, tablets, and computers.

Where: Amazon Kindle, Rakuten Kobo, and other eBook stores.

In pilot rollout

Interactive Curriculum & Student Portal

Chapter-linked quests, practice, and reflection inside the separate student portal.

Status: Rolling out to schools and classrooms through pilots and requested access.

Pathways

How each learning space uses Code Quest

For teachers

  1. 1Read a chapter aloud or assign it.
  2. 2Students complete the matching quest in the portal.
  3. 3Use discussion prompts to explore the protocol together.
  4. 4Review what students practiced.

For parents

  1. 1Read the book together at bedtime or on weekends.
  2. 2Let your child play the quest for that chapter.
  3. 3Talk about the choice they made and why.
  4. 4Set screen-time limits that fit your family.

For homeschool

  1. 1Use the book as a digital citizenship unit.
  2. 2Pace quests to your schedule.
  3. 3Celebrate badges and certificates.
  4. 4Pair with real-world family tech rules.

EQ × IQ

From a choice to an adult insight

Code Quest connects thinking skills with perspective-taking, empathy, and responsible action. Here is how a single quest becomes evidence adults can use.

  1. 1

    Scenario

    A fictional dilemma from the story, like an AI-edited photo of a classmate.

  2. 2

    Learner's choice

    The student decides what to do next.

  3. 3

    Reasoning

    They explain why, using the five protocols.

  4. 4

    Demonstrated skills

    Choices show skills like perspective-taking, checking sources, and respecting consent.

  5. 5

    Adult insight

    Teachers and parents see what was practiced and where to talk next.

Activity-based learning indicators reflect demonstrated classroom and quest choices; they are not standardized IQ tests, clinical assessments, or mental-health diagnostic tools.

Educator preview

Sample lesson structure: Real, fake, or unverified?

Grade range
Grades 3–8
Objective
Identify synthetic or unverified media and apply the Truth & Consent protocols before sharing
Estimated time
30–45 minutes
Activity
Interactive dilemma analysis & group reflection

Discussion questions

  • “Who is affected?”
  • “What evidence did you check?”
  • “Did you have permission?”

Assessment criteria

Evidence of perspective-taking, source verification, and respect for privacy/consent.

Open free educator resources

Inside the portal

Features designed with adults in mind

Adaptive practice
Quests adjust to how a student is doing, offering more support or more challenge.
Learning insights
Adults see evidence of demonstrated thinking and social-emotional skills, like weighing perspectives or recognizing misinformation.
Character outfit rewards
Kids earn new looks for their favorite characters as they progress.
Badges & certificates
Milestones are recognized with badges and printable certificates of completion.
Adult screen-time controls
Parents and teachers can set limits so learning stays balanced.

The portal is in pilot rollout, so feature availability may vary. Student accounts and records live only in the student portal, not on this website.